Select the Sampler tool (keyboard shortcut: I), and click the Cube 1 model (the cube with the metal material applied) on the canvas. In the Content panel, select the Metal MDL material to apply it to the surface of Cube 1.Ĭlick Cube 2 in the Scene panel to select it. In the Scene panel, click Cube 1 to select it. The result will be a material that is linked between the two models.Ĭlick the back arrow icon at the top of the Scene panel to return to the model list. If you want to apply a material used on one model to another model, you can do so with the Sampler tool. Notice that the spheres aren’t grouped together. Select all three sphere models: click one of the models, hold down the Shift key, and click each of the other two models. Select the Select tool (keyboard shortcut: V). Select the file named Lesson_06_02_begin.dn, which is in the Lessons > Lesson06 folder that you copied onto your hard disk, and then click Open. You can apply materials to several models at the same time, resulting in a common linked material, which makes quick work of altering those models. Let’s examine material linking more closely and see how Dimension decides when to link materials. As noted, you can unlink the material if you want to control the attributes of the material on each object independently.ĭimension follows a fairly subtle set of rules as to when it links materials and when it doesn’t. When you changed the material color, it was updated on both models. This created a single material instance that was linked between both models. In the preceding example, you sampled the material for the Jar Lid model from the Cup 2 model.
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